

The prisoner intake does not match the actual intake.Workers no longer get stuck trying to build new structures.Ingredients should no longer be stacking up in the fridges and preventing the cooks from working.Clothes no longer get stuck inside of the washing machine causing an issue with dirty laundry.Flowers improve the prison's aesthetics and help calm prisoners tending to them.Inmates will be able to tend plants within the new Flower Garden room.Includes a new room, a recreational/training program for inmates, and 5 new plant items: Rose Bush, Sunflower, Mixed Begonias, Heather bushes, and Hydrangea plants.Vegetable Allotment - trowel, hand fork, axe, saw.Fruit Orchard - trowel, hand fork, axe, saw, booze ingredient.Flower Garden - shears, spade, trowel, hand fork.Farming Field - trowel, hand fork, axe, saw, produced narcotics.After several stages, Alcohol contraband is produced.can be gathered by inmates and fermented/brewed Kitchen ingredients and prison grown fruit etc.Herbs can be gathered and become Drug contraband.Fields can be utilized by prisoners to secretly grow contraband herbs.New Power Export Meter object - which allows returning power to ‘the grid’, in exchange for profits.New electrical items: Transformer and Batteries.Allows you to use your own produce in your prison kitchen.New Shed Object - which will store farming related items such as seeds.Plant growth life cycle, irrigation, and composting.New outdoor rooms: Fruit Orchard, Farming Field, Vegetable Allotment.New export and usable as ingredients for inmate meals Prison Architect - Going Green Paradox Interactive Simulation Strategy Requires a game MATURE 17+ Violence, Blood, Sexual Content, Nudity, Drug Reference, Strong Language This content requires a game (sold separately).Growable produce including: potatoes, wheat, apples.Excess power created by these sustainable methods can be sold back to the grid using the Power Export Meter. Fields can also become Gang Turf, so keep your guards on alert!Ī Greener New Deal: Prisons get an eco-friendly makeover with Solar, Wind, and Solar/Wind Hybrid power sources. Prisoners can now secretly grow herbs in the fields and swipe kitchen ingredients to brew Booze. Trouble is Brewing: With new crops comes new contraband. Gardening affects inmates and gives them a positive recreation activity. But that’s not all, players can recruit staff Farm Workers, build a Pantry to store produce, and construct a Shed to house farming-related items.īest Buds: Inmates who enjoy nature’s beauty can grow flowers and other plants recreationally. Room to Grow: Three outdoor rooms facilitate farming: Fruit Orchard, Farm Field and Vegetable Allotment. Produce can be exported or used as ingredients for inmate meals. Prison Architect: Going Green brings agriculture to your compound, introducing farming, produce exports, and a whole bunch of contraband.įruits of Labor: Farming introduces a new type of Prison Labor, allowing prisons to grow potatoes, wheat, apples, and more.
